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  <div class="navpath"><a class="el" href="namespace_voodoo_shader.html">VoodooShader</a>::<a class="el" href="class_voodoo_shader_1_1_material_manager.html">MaterialManager</a>
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<h1>VoodooShader::MaterialManager Class Reference</h1><!-- doxytag: class="VoodooShader::MaterialManager" -->
<p>Manager class to simplify loading and using material (texture-bound) shaders.  
<a href="#_details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_material_manager_8hpp_source.html">MaterialManager.hpp</a>&gt;</code></p>
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Collaboration diagram for VoodooShader::MaterialManager:</div>
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<center><span class="legend">[<a href="graph_legend.html">legend</a>]</span></center></div>

<p><a href="class_voodoo_shader_1_1_material_manager-members.html">List of all members.</a></p>
<table border="0" cellpadding="0" cellspacing="0">
<tr><td colspan="2"><h2>Public Member Functions</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html#af6a3026b50a40d699bc2e5dd887f32a6">Add</a> (<a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *texture, <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> *shader, bool global=false)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Adds a material (a connected Texture/Shader pair) to the internal material map.  <a href="#af6a3026b50a40d699bc2e5dd887f32a6"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html#a676de9db092d79358c3cfc068e48a38c">Bind</a> (<a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *texture)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Binds a material for use in drawing.  <a href="#a676de9db092d79358c3cfc068e48a38c"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html#afe90a75f7619dc22d7a5d98568e7571f">Find</a> (<a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *texture)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Retrieve a shader from a bound material.  <a href="#afe90a75f7619dc22d7a5d98568e7571f"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html#a3429bc00ada64b46347b5e46192f9ced">MaterialManager</a> (<a class="el" href="class_voodoo_shader_1_1_core.html">Core</a> *parent)</td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html#acf7c99f1920c6a1da04a515059cba0cb">Remove</a> (<a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *texture)</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Removes a material from the internal material map.  <a href="#acf7c99f1920c6a1da04a515059cba0cb"></a><br/></td></tr>
<tr><td class="memItemLeft" align="right" valign="top">void&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html#a44ed78bd5a796b96898dfaef31859e20">Unbind</a> ()</td></tr>
<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Unbinds the currently bound material (future draw calls will not use any material shader).  <a href="#a44ed78bd5a796b96898dfaef31859e20"></a><br/></td></tr>
<tr><td colspan="2"><h2>Private Attributes</h2></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html#acc89a0dff3d32f506a226f6dc67f9f50">mBound</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html#a1947a1c91f73bb965141b66a14317789">mDefault</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespace_voodoo_shader.html#a004e3b02ae28f6baba57fa4e09b23ce8">MaterialMap</a>&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html#a5945d39328f50cf8513b854116d3a8b4">mMaterials</a></td></tr>
<tr><td class="memItemLeft" align="right" valign="top"><a class="el" href="class_voodoo_shader_1_1_core.html">Core</a> *&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_voodoo_shader_1_1_material_manager.html#af795ee1773a096e3ac6e3535249c5f07">mParent</a></td></tr>
</table>
<hr/><a name="_details"></a><h2>Detailed Description</h2>
<p>Manager class to simplify loading and using material (texture-bound) shaders. </p>
<p>This object provides control over the various linkage and lookups needed by the material system. </p>
<hr/><h2>Constructor &amp; Destructor Documentation</h2>
<a class="anchor" id="a3429bc00ada64b46347b5e46192f9ced"></a><!-- doxytag: member="VoodooShader::MaterialManager::MaterialManager" ref="a3429bc00ada64b46347b5e46192f9ced" args="(Core *parent)" -->
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          <td class="memname">VoodooShader::MaterialManager::MaterialManager </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_voodoo_shader_1_1_core.html">Core</a> *&nbsp;</td>
          <td class="paramname"> <em>parent</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
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</div>
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<hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="af6a3026b50a40d699bc2e5dd887f32a6"></a><!-- doxytag: member="VoodooShader::MaterialManager::Add" ref="af6a3026b50a40d699bc2e5dd887f32a6" args="(Texture *texture, Shader *shader, bool global=false)" -->
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          <td class="memname">void VoodooShader::MaterialManager::Add </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *&nbsp;</td>
          <td class="paramname"> <em>texture</em>, </td>
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          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> *&nbsp;</td>
          <td class="paramname"> <em>shader</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype">bool&nbsp;</td>
          <td class="paramname"> <em>global</em> = <code>false</code></td><td>&nbsp;</td>
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<p>Adds a material (a connected Texture/Shader pair) to the internal material map. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>texture</em>&nbsp;</td><td>The texture to associate with the material (also serves as the basetexture for the shader, when the material is bound. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>shader</em>&nbsp;</td><td>The shader to associate with the materal. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em>global</em>&nbsp;</td><td>If set, this material will become the "global" material (any geometry with no other material will use the global material for rendering). </td></tr>
  </table>
  </dd>
</dl>
<dl class="note"><dt><b>Note:</b></dt><dd>If the given <a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> is already present in the material map, it will be rebound to the new <a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a>. </dd></dl>

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<a class="anchor" id="a676de9db092d79358c3cfc068e48a38c"></a><!-- doxytag: member="VoodooShader::MaterialManager::Bind" ref="a676de9db092d79358c3cfc068e48a38c" args="(Texture *texture)" -->
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          <td class="memname">void VoodooShader::MaterialManager::Bind </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *&nbsp;</td>
          <td class="paramname"> <em>texture</em></td>
          <td>&nbsp;)&nbsp;</td>
          <td></td>
        </tr>
      </table>
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<div class="memdoc">

<p>Binds a material for use in drawing. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>texture</em>&nbsp;</td><td>The <a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> to look up the shader for. </td></tr>
  </table>
  </dd>
</dl>
<dl class="note"><dt><b>Note:</b></dt><dd>If no shader is associated with this <a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> <em>and</em> no default shader is registered with this <a class="el" href="class_voodoo_shader_1_1_material_manager.html" title="Manager class to simplify loading and using material (texture-bound) shaders.">MaterialManager</a>, an <a class="el" href="class_voodoo_shader_1_1_exception.html" title="Core engine class for the Voodoo Shader Framework.">Exception</a> will be thrown. Be prepared to catch this. </dd></dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em><a class="el" href="class_voodoo_shader_1_1_exception.html" title="Core engine class for the Voodoo Shader Framework.">Exception</a></em>&nbsp;</td><td>if texture is not in the material map <em>and</em> no default shader is registered with this <a class="el" href="class_voodoo_shader_1_1_material_manager.html" title="Manager class to simplify loading and using material (texture-bound) shaders.">MaterialManager</a>. </td></tr>
    <tr><td valign="top"></td><td valign="top"><em><a class="el" href="class_voodoo_shader_1_1_exception.html" title="Core engine class for the Voodoo Shader Framework.">Exception</a></em>&nbsp;</td><td>if no graphics adapter is registered with the parent <a class="el" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a>. </td></tr>
  </table>
  </dd>
</dl>

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</div>
<a class="anchor" id="afe90a75f7619dc22d7a5d98568e7571f"></a><!-- doxytag: member="VoodooShader::MaterialManager::Find" ref="afe90a75f7619dc22d7a5d98568e7571f" args="(Texture *texture)" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a> * VoodooShader::MaterialManager::Find </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *&nbsp;</td>
          <td class="paramname"> <em>texture</em></td>
          <td>&nbsp;)&nbsp;</td>
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<p>Retrieve a shader from a bound material. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>texture</em>&nbsp;</td><td>The <a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> half of the material, used as the index. </td></tr>
  </table>
  </dd>
</dl>
<dl class="note"><dt><b>Note:</b></dt><dd>Returns NULL if the texture is not found in the material map. </dd></dl>

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<a class="anchor" id="acf7c99f1920c6a1da04a515059cba0cb"></a><!-- doxytag: member="VoodooShader::MaterialManager::Remove" ref="acf7c99f1920c6a1da04a515059cba0cb" args="(Texture *texture)" -->
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          <td class="memname">void VoodooShader::MaterialManager::Remove </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a> *&nbsp;</td>
          <td class="paramname"> <em>texture</em></td>
          <td>&nbsp;)&nbsp;</td>
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<p>Removes a material from the internal material map. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em>texture</em>&nbsp;</td><td>The texture half of the material to be removed. </td></tr>
  </table>
  </dd>
</dl>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em><a class="el" href="class_voodoo_shader_1_1_exception.html" title="Core engine class for the Voodoo Shader Framework.">Exception</a></em>&nbsp;</td><td>if no material exists with the given <a class="el" href="class_voodoo_shader_1_1_texture.html">Texture</a>. </td></tr>
  </table>
  </dd>
</dl>

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<a class="anchor" id="a44ed78bd5a796b96898dfaef31859e20"></a><!-- doxytag: member="VoodooShader::MaterialManager::Unbind" ref="a44ed78bd5a796b96898dfaef31859e20" args="()" -->
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          <td class="memname">void VoodooShader::MaterialManager::Unbind </td>
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          <td>&nbsp;)&nbsp;</td>
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<p>Unbinds the currently bound material (future draw calls will not use any material shader). </p>
<dl><dt><b>Exceptions:</b></dt><dd>
  <table border="0" cellspacing="2" cellpadding="0">
    <tr><td valign="top"></td><td valign="top"><em><a class="el" href="class_voodoo_shader_1_1_exception.html" title="Core engine class for the Voodoo Shader Framework.">Exception</a></em>&nbsp;</td><td>if no graphics adapter is registered with the parent <a class="el" href="class_voodoo_shader_1_1_core.html" title="Core engine class for the Voodoo Shader Framework.">Core</a>. </td></tr>
  </table>
  </dd>
</dl>
<dl class="note"><dt><b>Note:</b></dt><dd>This function should rarely, if ever, throw. The only time it can throw is if the adapter is lost between binding and unbinding a material, or an exception thrown by MaterialManager::BindMaterial() is ignored. </dd></dl>

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<hr/><h2>Member Data Documentation</h2>
<a class="anchor" id="acc89a0dff3d32f506a226f6dc67f9f50"></a><!-- doxytag: member="VoodooShader::MaterialManager::mBound" ref="acc89a0dff3d32f506a226f6dc67f9f50" args="" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a>* <a class="el" href="class_voodoo_shader_1_1_material_manager.html#acc89a0dff3d32f506a226f6dc67f9f50">VoodooShader::MaterialManager::mBound</a><code> [private]</code></td>
        </tr>
      </table>
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<div class="memdoc">

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<a class="anchor" id="a1947a1c91f73bb965141b66a14317789"></a><!-- doxytag: member="VoodooShader::MaterialManager::mDefault" ref="a1947a1c91f73bb965141b66a14317789" args="" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_shader.html">Shader</a>* <a class="el" href="class_voodoo_shader_1_1_material_manager.html#a1947a1c91f73bb965141b66a14317789">VoodooShader::MaterialManager::mDefault</a><code> [private]</code></td>
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<div class="memdoc">

</div>
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<a class="anchor" id="a5945d39328f50cf8513b854116d3a8b4"></a><!-- doxytag: member="VoodooShader::MaterialManager::mMaterials" ref="a5945d39328f50cf8513b854116d3a8b4" args="" -->
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          <td class="memname"><a class="el" href="namespace_voodoo_shader.html#a004e3b02ae28f6baba57fa4e09b23ce8">MaterialMap</a> <a class="el" href="class_voodoo_shader_1_1_material_manager.html#a5945d39328f50cf8513b854116d3a8b4">VoodooShader::MaterialManager::mMaterials</a><code> [private]</code></td>
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<div class="memdoc">

</div>
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<a class="anchor" id="af795ee1773a096e3ac6e3535249c5f07"></a><!-- doxytag: member="VoodooShader::MaterialManager::mParent" ref="af795ee1773a096e3ac6e3535249c5f07" args="" -->
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          <td class="memname"><a class="el" href="class_voodoo_shader_1_1_core.html">Core</a>* <a class="el" href="class_voodoo_shader_1_1_material_manager.html#af795ee1773a096e3ac6e3535249c5f07">VoodooShader::MaterialManager::mParent</a><code> [private]</code></td>
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<div class="memdoc">

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<hr/>The documentation for this class was generated from the following files:<ul>
<li>K:/VoodooShader/Framework/<a class="el" href="_material_manager_8hpp_source.html">MaterialManager.hpp</a></li>
<li>K:/VoodooShader/Framework/<a class="el" href="_material_manager_8cpp.html">MaterialManager.cpp</a></li>
</ul>
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<hr class="footer"/><address style="text-align: right;"><small>Generated on Thu Oct 14 23:19:05 2010 for Voodoo Shader Framework by&nbsp;
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<img class="footer" src="doxygen.png" alt="doxygen"/></a> 1.6.3 </small></address>
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